A downloadable game for Windows, macOS, and Linux

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In the corner of an aging arcade lies a watch repair shop. Suddenly thrust into taking over ownership of the shop, as you learn the craft of watch repair you'll deepen your relationship with the customers and people of the arcade. Going over the notes of the prior owner, the old days of the store and area will come back to life.

Based on a Famicase by Paul O'Leary McCann

A short visual novel made for A Game By Its Cover 2023 inspired by this year's Famicase entry number 1 by Paul O'Leary McCann

  • Get to know the strange but loving customers of your watch repair shop while exploring the area and investigating local legends!
  • Short linear story with 10k words, can be finished in about 1 hour.
  • The first visual novel with an high-score! Get AP points for completing quests or examining things!
  • Browse SATNET, the fictional internet of the game! (more articles coming soon!)
  • Cute animals characters portraits by Daizo
  • Original music by me! OST will be available soon on bandcamp
  • 14 page instruction manual with lore and characters info included (made with Electric Zine Maker). Print it and fold it,  you just need a sheet of paper, a b/w printer and scissors!

Music by Wandering Artist
Backgrounds/Scenario by Wandering Artist
Additional writing by Gardiz and Derpy
Character art by Daizo
Test/Proofread by Derpy
Royalty free sound effects from Pixabay and USC sfx archive
Royalty free video from Pexels

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorWandering Artist
GenreVisual Novel
Made withRen'Py
TagsAnimals, nostalgic, Retro, Sci-fi, Slice Of Life
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

watchrepairshop-0.8-pc.zip 122 MB
watchrepairshop-0.8-mac.zip 107 MB
watchrepairshop-0.8-linux.tar.bz2 100 MB
A4 Foldable manual.zip 7 MB
BOOK_watchrepairMANUAL.pdf 3 MB
Koyamachou Watch Repair Shop MANUAL text only.rtf 7 kB

Comments

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can't believe there are no comments on this yet!

really really enjoyed the game, I won't pretend to fully understand it but it's downright genius how it explores our connection to old technology and nostalgia.

if you don't mind, is there anything that can be shared about the creative process behind it? any notable influences or inspiration sources, outside the obvious famicase?

(1 edit)

wowo thank you so much!

Uhm some influences that comes to mind are the onee I've used for the characters:

-the old owner of the watch repair shop was inspired by a real shop that was in my town when I was a kid, they dealt with all sort of electronics cable/adapters and bootleg games. Another inspiration was an italian comic book called "Arriva Sergio" by Dottor Pira, talking about an infallible guy who repairs computers (currently only in italian)

-the  concept of celestial envoys is taken from Okami (one of my favorite games)

-the story of the young student who might be a ghost sending signals from space (spoiler!) was partly inspired by another italian comic book, Dylan Dog issue n. 136 (I think there's an english translation online), but the comic itself was also inspired by a book by Umberto Eco

uhm maybe I'll make a post-mortem commentary when I have time ! Thank you again!

late reply, but if you have the time, please do! it'd be a pleasure to read it!